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Terrain F1, F2, F3, F4 shortcuts are not set
How to reproduce: 1. Create a new project 2. In Hierarchy window, create 3D Object -> Terrain 3. Press the "F1" button ("F1" accord... Read more
Texture is not being painted when it is created in another Terrain
How to reproduce: 1. Open attached project "LevelDesignTraining.zip" 2. Open "001 MasionInWoods" scene 3. In Hierarchy, select "Terr... Read more
[Terrain] Slider handle disappears on sliding to extreme left for the Br...
Slider handle disappears on sliding to the extreme left for the Brush size Steps to Repro: 1. Create a new project 2. Hierarchy > ... Read more
[Terrain] Slider handle disappears on sliding to the extreme left for th...
Slider handle disappears on sliding to the extreme left for the Opacity Steps to Repro: 1. Create a new project 2. Hierarchy > rig... Read more
[Terrain] Using Brush to Raise or Lower Terrain while baking lights Edit...
Using Brush to Raise or Lower Terrain while baking lights Editor crashes Steps to Repro: 1. Create a new Project 2. Create a new Te... Read more
[Terrain] Reset functionality is not working on Fill heightmap Using Nei...
Reset functionality is not working on Fill heightmap Using Neighbours Steps to reproduce: 1. Create a new Project 2. Create a Terr... Read more
Textures are cleared when creating Texture array from RenderDoc
How to reproduce: 1. Open the user's attached project and Example scene 2. In the Scene view, select Menu Settings (three dots) and ... Read more
Editor crashes on TreeRenderer::TreeUpdated when entering Play mode
How to reproduce: 1. Open the attached project "case_1212021.zip" 2. Load the "Forest_tansel" scene 3. Enter Play mode -- Observe th... Read more
The shader is rendered in grayscale and Texture Alpha is not applied in ...
How to reproduce: 1. Open the attached 'TerrainTestProject.zip' project 2. Play the 'SampleScene' scene and observe both terrains 3.... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps: 1. Open the attached project named "Case_1149511" 2. Select the Terrain gameObject and the Cube1 Tree 3. Paint t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file