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[Terrain] Editor crashes on applying font material WITH 0x0 texture to T...
Editor crashes on applying font material to Tree leaf material. Steps to repro: 1. Open the attached project / Create a new Project... Read more
Terrain beyond base map distance becomes black in Editor after exiting P...
Steps to reproduce: 1. Open user's attached project "New Unity Project (3).zip" 2. Open "SampleScene" 3. Enter Play mode 4. Turn off... Read more
Terrain does not cast Shadows when "Draw Instanced" option is enabled in...
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "SampleScene" 3. Select the "Terrain" GameObject in the Hie... Read more
[Terrain] NullReferenceException errors are thrown on creating Brush ass...
NullReferenceException errors are thrown continuously on creating Brush asset with OpenGLES2 Graphics APIs. Steps to repro: 1. Crea... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more
[Tree] Component icon is missing in the Inspector
Icon is missing for the "Tree" component in the Inspector and the default file icon appears as the component icon, refer the attache... Read more
Duplicate basemap name: _MainTex. Ignoring warning message is thrown whe...
How to reproduce: 1. Open the attached project named "Case_1224162" 2. Open the Test scene 3. Observe the Console window. If there a... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more
[Terrain] [Lightmap] OpenRL error occurred: RL_INVALID_VALUE errors are ...
OpenRL error occurred: RL_INVALID_VALUE errors are thrown continuously on erasing the Painted holes. Steps to repro: 1. Create a ne... Read more
[Prefab][Terrain] Message displayed for changes made in Terrain settings...
A message is displayed in the override window, "The inspector tab is not the active Terrain inspector, paint functionality disabled"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset