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Equals method check returns true when “alignToGround” and “positionJitte...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
[Terrain] [Lightmap] OpenRL error occurred: RL_INVALID_VALUE errors are ...
OpenRL error occurred: RL_INVALID_VALUE errors are thrown continuously on erasing the Painted holes. Steps to repro:1. Create a new ... Read more
Terrain - changing brush stroke parameters is not undoable via Edit > Undo
Using built in Terrain (not terrain tools package) changing the paint brush size or opacity in the inspector are not undoable action... Read more
[Terrain] "New Brush" button is clipped behind "brush size" value field
"New Brush" button is clipped behind "brush size" value field Steps to repro:1. Open attached or create a new project2. Hierarchy &g... Read more
Painting across neighboring Terrain Tiles is broken when off-grid Tile e...
Painting across neighboring Terrain Tiles is broken when off-grid Tile exists. This bug prevents users from having different Terrain... Read more
[Terrain] Editor crashes on removing speed tree asset file used by terrain
Steps to Repo:1. Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Add Tree3. Delete... Read more
While changing two scenes assertion error about terrain appears in console
Reproduction steps:1. Download "unityTerrainAssert.zip" project and open in Unity2. Enter Play mode3. Walk forward with W to the doo... Read more
[WebGL] instanced terrain crashes build with error message
-e: see title, disabling instancing loads the scene -repro:--open attached project--enable instancing for the terrain in the scene--... Read more
Crash on TerrainData_CUSTOM_Internal_SetDetailLayer when executing Terra...
Reproduction steps:1. Open the attached project “TerrainCrash”2. Enter Play Mode Expected result: Terrain is created at runtimeActua... Read more
Unity Editor crashes when building a scene that has a Game Object with T...
How to reproduce:1. Open attached "case_1286422.zip" project2. Build Scenes/SampleScene scene Expected result: Build is completedAct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS