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Play Mode error: TerrainData is missing splat texture 1(CliffAlbedoSpecular
Repro: 1.download Terrain Assets from the the Asset Store package: Standard Assets 2.make a new terrain object 3.add 2 of those tex... Read more
[Terrain] Artifacts visible around the edges of Paint Details
Steps to reproduce: 1. Open attached project 2. Load "scene 1" 3. Observe the white circle Actual result: artifacts around the edge... Read more
Material keyword APIs don't list keywords when using a newly imported Sp...
How to reproduce: 1. Open the user attached "material_keywords.zip" project 2. Right-click on "Willow_Weeping_FA_000" in the Assets ... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool 2. paint noisy height on each of them along the seams... Read more
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work. Reproduction steps: 1) pull rev b20de102d0 from Graphics repo 2) Open ... Read more
Terrain Component stops working when displaying it through Odin, even wi...
To reproduce: 1. Download attached "TerrainInspectorTest.zip" project and open in Unity 2. Open "SampleScene" scene 3. Select "Terr... Read more
[Regression] Crash in GameObjectUtility:GetStaticEditorFlags after click...
Steps to repro: 1. Open attached project and 't1' scene; 2. Select 'Terrain' gameobject in the Hierarchy; 3. Go to 'Place Trees' ta... Read more
[Regression] Tree density value is ignored when painting trees
Steps to repro: 1. Open attached project and 't1' scene' 2. Select 'Terrain' gameobject in the Hierarchy; 3. Open 'Place Trees' tab... Read more
[Editor] Crash after clicking on project/hierarchy window, while using A...
What happened Editor crashes when clicked on Hierarchy/Project window while Add Tree/Add Detail Mesh Window appears. Steps to Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder