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[Terrain] Reset functionality not working for the component
Reset functionality not working for Terrain when reset via cogwheel. Steps to reproduce:1) Create a new project.2) Right-click in Hi... Read more
Wrong scaling in the render paths view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
Undoing creation of a Terrain Object will not remove the newly created T...
When you create a new Terrain asset within the Unity Hierarchy or from the Terrain Tools Toolbox, a new Terrain.asset file is create... Read more
Add trees UI is inconsistent with other Unity controls
Reproduction steps:1. Open Terrain inspector2. Go to "Add Trees" tab3. Try to delete a tree prefab with "Delete" key - doesn't work4... Read more
[TreeCreator] Cannot multi-edit trees
Reproduction steps:1. Create a terrain and open terrain inspector2. Go to "Add trees" tab3. Press "Edit Trees -> Add tree"4. In t... Read more
[Regression][MassPlaceTree][UI] Unneeded 'Persistent View Data' field is...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Terrain' gameobject in the Hierarchy;3. In the Inspector go to 'P... Read more
Paint trees tool does not load images when paint tool is opened
Reproduction steps:1. Open "BugTerrainTrees.zip"2. Open "Assets/Scenes/AisLabScene"3. Select "AB Terrain"4. In the terrain component... Read more
UI elements distort on "Import Heightmap" window when shrinking it horiz...
Properties become unusable and their input field distorts when "Import Heightmap" window shrinks horizontally and vertically Steps t... Read more
[Terrain] Artifacts visible around the edges of Paint Details
Steps to reproduce:1. Open attached project2. Load "scene 1"3. Observe the white circle Actual result: artifacts around the edgesExp... Read more
Using multiple textures while painting terrain results in poor performance
In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open