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[Tree] Leaf Group Distribution properties slider gets hide on resizing t...
While resizing Inspector window to its minimum width, Leaf Group Distribution properties slider gets hide under Tree component, ref... Read more
[Terrain] Modifying only 'Control Texture Resolution' or 'Base Texture R...
How to reproduce: 1. Open attached project "Terrain Bug.zip" and scene "Test" 2. In Hierarchy window, select "Terrain" object 3. In... Read more
Terrain trees are not being culled by the camera's view transform theref...
How to reproduce: 1. Open attached project "Tree perf (HDRP).zip" and scene "TEST_SCENE" 2. Enter Play mode 3. In Profiler window, ... Read more
Terrain with a custom shader receives a black tint while the Paint Textu...
How to reproduce: 1. Open the attached project named "Case_1252634" 2. Open the Terrain Scene located in MicroSplat/Core/Examples/Sc... Read more
[Tree] Reset functionality does not work in the Tree component
Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project 2. Hierarchy > 3D > Tree 3. Change... Read more
Terrain objects can still be selected when their selection is disabled
How to reproduce: 1. Open the attached project named "Case_1251889" 2. Open the Sample Scene 3. Observe the Hierarchy that every obj... Read more
Tree colliders are not rotated according to their mesh when random rotat...
How to reproduce: 1. Open the attached project named "Case_1248407" 2. Open the SampleScene 3. Enter Play Mode 4. Observe the Trees ... Read more
Terrain's 'Pixel Error' value has no effect when Orthographic Camera's N...
How to reproduce: 1. Open the "1244606_TerrainPixel" project 2. Enter Play Mode (Make sure Statistics are showing in Game view) 3. S... Read more
[Terrain] Documentation link is missing for New Brush under Terrain in t...
404 page loads up when opening the New Brush documentation Steps to Repro: 1. Create a new Project 2. Hierarchy > Create > 3D Objec... Read more
[Terrain] MissingReferenceException thrown on creating Material under Te...
When A preset of a Terrain GameObject is created and a new Material is created for "Basic Terrain" from "Terrain Settings", then it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
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- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene