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[Terrain] Detail Meshes rendered differently when grass texture is also ...
Related to: https://fogbugz.unity3d.com/f/cases/resolve/776013/ Repro Steps:1. Open a new project with Unity 2019.2.0a42. Create a T... Read more
Grass mipmaps does not switch after adding a certain number of grass tex...
(Check the attached .gif file to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the main s... Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached package;4. Open 'testBillboards' scene;5. Select Terrain game... Read more
[TerrainTools] Unable to select last terrain layers
How to reproduce:1. Open the attached project2. Go to "ZooOverview" scene3. Select "Terrain" object -> Inspector -> "Paint Ter... Read more
[Terrain] Brush rendering breaks on the edges of terrain when terrain's ...
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero Steps to Repro:1. Open attached or create ... Read more
[GPUInstancing] Draw calls number doubles after switching between active...
Steps to repro: 1. Open attached project and 't1InitialRepro' scene;2. Launch the scene;3. In the Game view click on Stats button to... Read more
Terrain normals produce artifacts when connecting neighboring Terrain us...
How to reproduce:1. Open the attached "1241302 repro"project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expec... Read more
WheelCollider sticks in Terrain collider
WheelCollider sticks in Terrain collider To repro:1. Open project attached.2. Using keyboard move car (from Standard Assets package)... Read more
[Terrain] Paint Details tab doesn't show preview icons for prefab detail...
1. What happenedPaint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce i... Read more
DivideByZeroException in UniityEditor.TerrainInspector.GetAspectRect aft...
Steps to repro:1. Pull the repository linked in the comments and switch to revision 8b2d1b1dd2b0cbbf2fd11c4bf008bfae4607aef2;2. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS