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[URP] Terrain isn't affected by Ambient light when created with TerrainT...
How to reproduce: 1. Open the user's attached "My project (5)" project 2. Observe the Scene view in the "SampleScene" Scene Expecte... Read more
Using multiple textures while painting terrain results in poor performance
In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more
[Terrain] Editor crashes when folder with terrain data deleted
- Open attached project - Open scene "level2" - Enter play mode - Delete folder "Terrain Assets" - Enter play mode Crash! Read more
[OSX][SceneView] Brush cursor position is updating with delay when movin...
Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Add terrain gameobject (Gameobject -> 3D Object -> Terrain); 4. Go ... Read more
[TerrainComponent][Editor] Tweaking terrain component's settings doesn't...
Steps to repro: 1. Open Unity; 2. Add Terrain component (GameObject -> 3D Object -> Terrain); 3. Go to any Inspector's tab of Terra... Read more
[Terrain] Detail Meshes rendered differently when grass texture is also ...
Related to: https://fogbugz.unity3d.com/f/cases/resolve/776013/ Repro Steps: 1. Open a new project with Unity 2019.2.0a4 2. Create ... Read more
[Regression] Crash in GameObjectUtility:GetStaticEditorFlags after click...
Steps to repro: 1. Open attached project and 't1' scene; 2. Select 'Terrain' gameobject in the Hierarchy; 3. Go to 'Place Trees' ta... Read more
Polyworld component errors when creating poly terrain with daydream
To reproduce: 1. Import PolyWorld: Woodland Low Poly Toolkit package (https://www.assetstore.unity3d.com/en/#!/content/18572) 2. Op... Read more
GICache errors are thrown when baking Terrain with trees having deringin...
A large number of failed to copy from GICache errors appear in the console towards the end of baking Steps to reproduce - Import t... Read more
[Terrain] MissingReferenceException thrown on creating Material under Te...
When A preset of a Terrain GameObject is created and a new Material is created for "Basic Terrain" from "Terrain Settings", then it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow