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Paint trees tool does not load images when paint tool is opened
Reproduction steps:1. Open "BugTerrainTrees.zip"2. Open "Assets/Scenes/AisLabScene"3. Select "AB Terrain"4. In the terrain component... Read more
[Terrain] MissingReferenceException thrown on creating Material under Te...
When A preset of a Terrain GameObject is created and a new Material is created for "Basic Terrain" from "Terrain Settings", then it ... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
[TextureBlending] Sharp cut edges appear at the border of two overlappin...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select 'Terrain' gameobject in the Hierarchy view;4. Clic... Read more
Terrain does not support transparent GameObjects when it is created at r...
Reproduction steps:1. Open the attached project “TerrainRepro”2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode an... Read more
Clicking on scene view when terrain is present crashes Unity
Steps to reproduce: 1. Create new project2. Add terrain to scene3. Click on scene view4. Unity crashes Regression introduced in: 5.4... Read more
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a sp...
How to reproduce:1. Open the attached “IN-119244.zip” project2. Start the Standalone Player build3. Observe the Editor crash Reprodu... Read more
When "draw instanced" is changed for entire terrain group and then undon...
Repro steps:1.Create terrain with neighbors2. Go into terrain settings and check or uncheck "draw instanced"3. ctrl+zExpected result... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene;2. Select 'Terrain' gameobject in the Hierarchy view;3. Select any of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS