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Paint trees tool does not load images when paint tool is opened
Reproduction steps: 1. Open "BugTerrainTrees.zip" 2. Open "Assets/Scenes/AisLabScene" 3. Select "AB Terrain" 4. In the terrain compo... Read more
[Terrain] MissingReferenceException thrown on creating Material under Te...
When A preset of a Terrain GameObject is created and a new Material is created for "Basic Terrain" from "Terrain Settings", then it ... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
[TextureBlending] Sharp cut edges appear at the border of two overlappin...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select 'Terrain' gameobject in the Hierarchy view; 4. ... Read more
[Regression][TerrainComponent] NullReference exceptions are thrown after...
Steps to repro: 1. Open attached project and 'test' scene; 2. Select Terrain gameobject in the 'Hierarchy'; 3. Go to 'Paint Texture... Read more
Clicking on scene view when terrain is present crashes Unity
Steps to reproduce: 1. Create new project 2. Add terrain to scene 3. Click on scene view 4. Unity crashes Regression introduced i... Read more
[Windows][MT] Unity crashes after mass placing SpeedTrees on terrain
Steps to reproduce: 1. Open Unity; 2. Open attached 'massplacetreesbug.unity' package; 3. Open 'test.unity' scene; 4. Select Terrai... Read more
When "draw instanced" is changed for entire terrain group and then undon...
Repro steps: 1.Create terrain with neighbors 2. Go into terrain settings and check or uncheck "draw instanced" 3. ctrl+z Expected re... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene; 2. Select 'Terrain' gameobject in the Hierarchy view; 3. Select any of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released