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JobTempAlloc error appears in Standalone Build output log if trees are i...
Reproduction Steps:1. Import attached project.2. Open Test scene.3. Build and Run.4. In Standalone Build Data files, open output.log... Read more
Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...
To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more
[Metal][Sculpting] Artifacts on terrain surface while modifying its heig...
Steps to repro: 1. Open attached project and 'test' scene on OSX;2. Select Terrain gameobject in the Hierarchy;3. Select 'Raise/Lowe... Read more
[MetalEditor] Squares on terrain surface when terrain brush tools are used
Reproduction steps: 1. Create a new project.2. Select Metal graphics API for the Editor.2. Create a terrain.3. Focus it, so most of ... Read more
ProcessCameraIndexListIsNodeVisibleStep1 crashes Unity when trying to op...
When having multiple terrains with trees in the hierarchy, Unity crashes when trying to open a Scene view To reproduce:1. Open attac... Read more
TerrainData.SetHeights() doesn't update terrains tree colliders
Steps to reproduce:1. Download Test.zip and open "main" scene2. Enter play mode3. Walk through instantiated tree (Controls WASD). Ex... Read more
Crash in SplatDatabase::RecalculateBasemap when opening the scene which ...
Reproduction steps:1. Try to open the attached project;2. Observe the crash. Expected results: The scene with terrain will not crash... Read more
[Regression] Scene/Game view are unresponsive and exceptions thrown afte...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select Terrain gameobject in the Hierarchy view;4. Go to ... Read more
[UI][TerrainInspector] Terrain texture selection outline is subtle
Steps to repro: 1. Open attached project and 'test' scene;2. Select Terrain gameobject in the Hierarchy;3. Go to 'Paint Texture' tab... Read more
[UI] Add tooltips for long tree prototype names in tree palette
Tree prototype names are cut in tree palette. Differences at the end of the names are not visible. It makes sense to add a tooltip t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS