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Gizmos render outside of Viewport when URP is used
How to reproduce:1. Open the attached project "IN-129202"2. Open the "SampleScene"3. Ensure that Gizmos are enabled in the Game View... Read more
"Render Graph Execution error" and "ArgumentException" errors are spamme...
Steps to reproduce: Create a new project using Universal 3D Template From the Project window, select the "PC_Renderer" asset In the ... Read more
Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at A...
Reproduction steps:1. Open the attached project "ReproProj"2. In Project window, select the “/Assets/YSCloudCoverText.shader“3. Obse... Read more
Look Dev window flickers when resizing the window after docking it
How to reproduce:1. Create a new HDRP Unity project2. Go to Window -> Rendering -> Look Dev3. Dock the window4. Resize the win... Read more
Look Dev errors are spammed when opening a new HDRP project when Look De...
How to reproduce:1. Create a new HDRP Unity project2. Go to Window -> Rendering -> Look Dev3. Close the project and create a n... Read more
Game View turns black with "Render Graph" and "InvalidOperationException...
How to reproduce:1. Extract and open the attached “IN-131315.zip“ project2. Open the “OutdoorsScene” scene3. Hover the mouse cursor ... Read more
URP Editor and Player perform worse than identical Built-in projects
How to reproduce: Open the “Performance_BuiltIn_Project.zip“ project Open the “Scene_3cameras“ Scene Enter Play Mode and maximize th... Read more
“Shader warning in 'Hidden/Universal Render Pipeline/CopyDepth’…” warnin...
Reproduction steps:1. Create a new project2. Build And Run3. Observe the Console Actual result: “Shader warning in 'Hidden/Universal... Read more
Non-multisampled texture binding errors are logged when running the Dept...
How to reproduce:1. Create and open a new Universal 3d project using Vulkan2. Navigate to Window → Package Manager3. Find the “Unive... Read more
[URP] Broken Android project after lazy initialization for PlatformAutoD...
Steps to reproduce: Checkout latest 6000.3/staging (or {{{}unity-downloader-cli -p Editor6.3 -c Editor -c Android -u 6000.3/staging ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS