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Fixed
Fixed in 6000.4.0b12, 6000.5.0a8, 6000.6.X
Fix In Review for 6000.3.12f1
Votes
0
Found in
6000.3.0a3
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-133557
Regression
Yes
Game View turns black with "Render Graph" and "InvalidOperationException" errors when Forward-only Lit Shader Mode and MSAA are enabled
How to reproduce:
1. Extract and open the attached “IN-131315.zip“ project
2. Open the “OutdoorsScene” scene
3. Hover the mouse cursor over the Scene view
4. Observe the Console and the Game view
Actual result: Errors are spammed in the console, and the Game view is black
Expected result: No errors are present, and the Game view renders
Reproducible with: 6000.3.0a2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible with: 6000.0.67f1, 6000.3.0a1
Reproducible on: macOS 26.2 (M1 Silicon), Ubuntu 22.04
Could not reproduce on: No other environment tested
Workarounds:
- Disabling MSAA
- Disabling validity checks
- Setting Lit Shader Mode to "Deferred Only"
Note: Console error messages.
”Render Graph Execution error”
”InvalidOperationException: In pass 'Depth Pass' when trying to use resource 'CameraColor' of type Texture at index 14 - The pass writes to a resource twice. You can only write the same resource once within a pass.”
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Resolution Note:
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.6):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b12):
Fixed in 6000.4.0b12
Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1