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[Terrain][SpeedTree] Speed Tree doesnt work in HDRP/LWRP
Speed Tree materials render in error in LW and HD Render Pipelines Read more
[Deferred] Leaves are abnormaly lit if tree is between camera and light ...
Steps to reproduce: 1. Open attached project "787728.zip" 2. Open scene "test" 3. In scene view, look from the bottom of the tree t... Read more
Speedtree Billboard rendering makes billboards Stretch and Flicker on th...
How to reproduce: 1. Open the User attached project named "brokenTreeRendering" 2. Open the brokenTrees scene 3. Move around the Sce... Read more
Crash on Tree::ComputeWindPropertiesForAllVisible when entering Play mode
How to reproduce: 1. Open the "Tree_Crash.zip" project 2. Open the "Scene.unity" scene 3. Open the "Tree" prefab 4. Enter Play Mode ... Read more
SpeedTree object Creates a ghost folder or completely Freezes the Editor...
Does no longer reproduce with 2019.3.0a9 and above How to reproduce: 1. Create a new project 2. Import the attached SpeedTree folde... Read more
Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce: 1. Open the attached project "PrefabBugRepro.zip" 2. Focus away from the Unity Editor by left-clicking another pro... Read more
[TreeCreator] Nodes from Tree Data file aren't automatically removed whe...
To reproduce: 1. Open attached project ("New Folder") 2. Select the Tree in the scene window. In rightmost Inspector window, select ... Read more
Importing .spm files crashes Unity at scripting_object_get_class
How to reproduce: 1. Open the attached project Actual result: Unity crashes. Reproducible with: 2019.1.0a6, 2018.3.0b7, 2018.3.0a... Read more
Capsule Collider created in SpeedTree Editor differs in Unity Editor
When you import a Tree from SpeedTree Editor, the size of the Capsule Collider in Unity Editor does not match the size in the SpeedT... Read more
SpeedTree meshes have bad texcoord data after updating to 2018.1.
Upgrading project to 2018 if it contains SpeedTree meshes, they deform incorrectly and the LOD is incorrect too, a patch to correct ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Linux][Mono] Crash on mono_exception_walk_trace when entering the Play Mode
- Memory usage rapidly increases when capturing a GameObject with a Line Renderer Component using Texture2D.ReadPixels
- Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API
- [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
- RegisterValueChangeCallback is not called when changing the PropertyField value