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0
votes
Fixed

[Shuriken] Circular reference crash when assigning a sub emitter particl...

Shuriken

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Nov 23, 2016

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Version/s: 5.5.0f1

Repro steps:1. Open Main scene from attached project.2. Select the Debris sub emitter (child of Particle System)3. In the inspector,... Read more

1
votes
Fixed

ParticleSystemRendererVertexStreams fails on WSAPlayer (UWP / Metro)

Shuriken

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Dec 02, 2016

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Version/s:

The DOTNET code path fails in ParticleSystem.bindings for Set/GetActiveVertexStreams, but the reason is not obvious. Read more

0
votes
Fixed

[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...

Shuriken

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Jan 28, 2015

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Version/s:

In Particle System renderer module inspector:1. "Cast shadows" field should be an enum in 5.0, not a checkbox2. light/reflection pro... Read more

0
votes
Fixed

Particle System Trail materials are missing

Shuriken

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Sep 05, 2016

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Version/s: 5.5.0b2

Reproduction steps (without project):1. Create a new project2. Add a particle system3. Add trail module to your created particle sys... Read more

1
votes
Fixed

Sub Emitter Module particle systems do not unpause with ParticleSystem.Play

Shuriken

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Feb 25, 2014

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene "ParticleSystemBug"3. Enter play mode - a particle system is created, paused and ... Read more

1
votes
Not Reproducible

[Collision] Particle collision detection does not happen if the collidin...

Shuriken

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Aug 27, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- open the scene and press play- notice that the unicorn will turn red when a part... Read more

0
votes
Fixed

[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...

Shuriken

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Aug 17, 2016

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Version/s: 5.3.6f1

To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more

0
votes
Fixed

[Shuriken] Multi particle editor does not allows scaling the window

Shuriken

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Feb 23, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. On fresh new project create a particle system.2. Select it.3. In inspector, over particle system component to... Read more

0
votes
Fixed

[LineRenderer] Shift-selecting multiple line renderers with different te...

Shuriken

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Nov 07, 2016

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Version/s: 5.5.0b11

Repro steps:1. Open TrailLineRenderer scene from attached project.2. Select one one of the line renderers using the ball material (i... Read more

1
votes
Fixed

[Deferred] Halo is visible through object if scene contains particle sys...

Shuriken

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Sep 27, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project "835710.zip"2. Open scene "BugRepro/Halo" and run it3. Notice that halo is visible thro... Read more

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