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Trail rotates and is choppy at certain angles and camera distances
What happens: trail starts to get shaky and twisted, also it starts to rotate. Reproduction steps: 1. Open the project 2. Open the ... Read more
Local space Trails don't support being moved along their Z axis
Reproduction steps: 1. Open the project TrailBug 2. Open the scene 3. Make sure that trail alignment is set to local 4. Press play ... Read more
ParticleSystem BurstSpread mode is not spreading particles evenly
To reproduce: 1. Create new project. 2. Create new Particle System. 3. Set its Emission 'rate over time' to 50. 4. In Shape module, ... Read more
Particles do not fill Cone shape correctly when Cone Scale is changed
To reproduce: 1. Create new project. 2. Create new Particle system. 3. Lets it's Emission Rate over Time to 200. 4. In "Shape module... Read more
Trail gets fractured when an object with a Trail Renderer Component move...
To reproduce: 1. Open the attached Unity project "BugsReportLab.zip" 2. Open "Main" scene 3. Click on AnchorWorldContainer --> Machi... Read more
[Vertex Streams] Can't add/remove vertex streams when using multi-select
Repro steps: 1. Open Scene1 from attached project. 2. Select both particle systems in the scene. 3. In the Renderer, try adding a ne... Read more
[Shuriken] Time Scale is always applied to particles in edit mode, nonet...
To reproduce: 1. Open attached project. 2. Simulate particle systems in edit mode. 3. See that they look the same 4. Press play. 5.... Read more
Severe Particle System performance degradation migrating from 5.4.2f2 to...
Severe Particle System performance degradation migrating from 5.4.2f2 to 5.6.0p1 on Xbox One. Note: quick bug grooming, don't peer ... Read more
Particle Trails 'Color over Lifetime/Trail' use a single colour by default
How to reproduce: 1. Open any (new) project 2. Create a Particle System 3. Enable the 'Trails' option 4. Try to set the Color over ... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps: 1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage). 2. Check current sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL