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ParticleSystem API should be consistent with using radians
1. What happenedParticleSystem API should be consistent with using radians. Currently, Particle.rotation uses Degrees. 2. How we can... Read more
ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce:1. Open user attached project (ParticleSharedMaterialsBug)2. Open ParticleMaterialsTest.unity scene3. Play the sc... Read more
[Scene][ParticleCount] Scene view displays only the parent particle coun...
Scene Particle preview shows only the particle count for the parent system, even if a sub emitter is selected. Repro steps.1. Open P... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip"2. Open scene "test_particles_unity_beta_02"3. Run it and notice that it lo... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more
[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector:1. "Cast shadows" field should be an enum in 5.0, not a checkbox2. light/reflection pro... Read more
Shuriken spawns cubes instead of Default-Particles
Shuriken spawns cubes instead of Default-Particles. To reproduce:- Open attached project and launch "test" scene- Select the Main Ca... Read more
[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play Crash! Note: This happens when trying ... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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