Search Issue Tracker
Emitting particles by distance when system is moving in high speed cause...
Steps to reproduce: 1. Open attached project "828880.zip"2. Open scene "Scene"3. Select particle system "Trail" and move it fast4. N... Read more
Rotating device while calling TrailRenderer.Clear() will result a crash ...
1. Build & Deploy my attached project to iOS 9 device.2. In-game enable Call Clear() checkbox3. Right after that rotate deviceNo... Read more
Trail gets out of bounds with more than 0 corner vertices
Trail gets out of bounds when corner vertices are set to 1 or more while using a script, which moves that parent of the trail render... Read more
When the Particle System setting 'Start Lifetime' is set to 80 and 'Prew...
Reproduction steps:1. Open the attached project 'case_862158-particle_bug';2. Open the scene 'particlebugtesting';3. Build in Standa... Read more
Particle system causes runtime crash in non-development builds in specif...
Steps to reproduce:1. Create a project2. Create a Particle System3. Select the Particle System in Hierarchy4. Check Prewarm in Parti... Read more
[SimSpace] View vector in shader yields local results for particle world...
Simulation space affects the view direction within the shader. Repro steps:1. Open Scene1 from attached project.2. Select the Partic... Read more
[RenderMode] The new "None" render mode should probably hide the unneces...
No project/repro steps necessary.Setting the render mode to "None" (new feature) should probably hide the properties which are no lo... Read more
Unity crashes in FlareManager::RenderGeometryJob when opening scene
- Open the attached project (alternatively download Realistic Car Controller from the Asset Store)- Try to open DemoScenes/RCC City ... Read more
Crash in FlareManager::RenderFlares when moving objects around in scene ...
Editor crashes when moving object in scene view, when scene contains lens flares.To reproduce:1. Open project2. Open scene3. Select ... Read more
Custom LineRenderer animation vertexes are inverted
Steps to reproduce: 1. Open the attached project2. Open 'LineRendererTest' scene3. Press Play4. Observe how LineRenderer works LineR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes