Search Issue Tracker
Emitting particles by distance when system is moving in high speed cause...
Steps to reproduce: 1. Open attached project "828880.zip" 2. Open scene "Scene" 3. Select particle system "Trail" and move it fast ... Read more
Rotating device while calling TrailRenderer.Clear() will result a crash ...
1. Build & Deploy my attached project to iOS 9 device. 2. In-game enable Call Clear() checkbox 3. Right after that rotate device No... Read more
Trail gets out of bounds with more than 0 corner vertices
Trail gets out of bounds when corner vertices are set to 1 or more while using a script, which moves that parent of the trail render... Read more
When the Particle System setting 'Start Lifetime' is set to 80 and 'Prew...
Reproduction steps: 1. Open the attached project 'case_862158-particle_bug'; 2. Open the scene 'particlebugtesting'; 3. Build in Sta... Read more
Particle system causes runtime crash in non-development builds in specif...
Steps to reproduce: 1. Create a project 2. Create a Particle System 3. Select the Particle System in Hierarchy 4. Check Prewarm in P... Read more
[SimSpace] View vector in shader yields local results for particle world...
Simulation space affects the view direction within the shader. Repro steps: 1. Open Scene1 from attached project. 2. Select the Par... Read more
[RenderMode] The new "None" render mode should probably hide the unneces...
No project/repro steps necessary. Setting the render mode to "None" (new feature) should probably hide the properties which are no l... Read more
Unity crashes in FlareManager::RenderGeometryJob when opening scene
- Open the attached project (alternatively download Realistic Car Controller from the Asset Store) - Try to open DemoScenes/RCC City... Read more
Crash in FlareManager::RenderFlares when moving objects around in scene ...
Editor crashes when moving object in scene view, when scene contains lens flares. To reproduce: 1. Open project 2. Open scene 3. S... Read more
Custom LineRenderer animation vertexes are inverted
Steps to reproduce: 1. Open the attached project 2. Open 'LineRendererTest' scene 3. Press Play 4. Observe how LineRenderer works ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material