Search Issue Tracker
[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play Crash! Note: This happens when trying ... Read more
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip"2. Open scene3. Select Particle System to start simulation4. Enable wirefra... Read more
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more
[Shuriken] ps->array_size error messages in console with lots of particles
Steps to reproduce: 1. Download and import attached project.2. Open scene: Scene7_SortingLayers3. Play.4. In hierarchy, select: Red_... Read more
[Shuriken] Multi particle editor does not allows scaling the window
Steps to reproduce: 1. On fresh new project create a particle system.2. Select it.3. In inspector, over particle system component to... Read more
LineRenderer setPositions gives index out of bounds error
To reproduce:1. Open attached project2. Play scene3. Observe index out of bounds error Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2 Read more
[TrailRenderer] Does not get cleared in scene view
Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes