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0
votes
Fixed

[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...

Shuriken

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Jun 16, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play Crash! Note: This happens when trying ... Read more

0
votes
Fixed

[StretchedBillboard] Sometimes pivot position doesn't affect particles

Shuriken

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Apr 30, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project "793101.zip"2. Open scene3. Select Particle System to start simulation4. Enable wirefra... Read more

0
votes
Fixed

Particle renderer using Mesh is not affected by Material Property Block

Shuriken

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Mar 02, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more

0
votes
Fixed

[Shuriken] ps->array_size error messages in console with lots of particles

Shuriken

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Mar 14, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Download and import attached project.2. Open scene: Scene7_SortingLayers3. Play.4. In hierarchy, select: Red_... Read more

0
votes
Fixed

[Shuriken] Multi particle editor does not allows scaling the window

Shuriken

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Feb 23, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. On fresh new project create a particle system.2. Select it.3. In inspector, over particle system component to... Read more

0
votes
Fixed

LineRenderer setPositions gives index out of bounds error

Shuriken

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Aug 05, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open attached project2. Play scene3. Observe index out of bounds error Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2 Read more

0
votes
Duplicate

[TrailRenderer] Does not get cleared in scene view

Shuriken

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Jul 25, 2016

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Version/s:

Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more

0
votes
Fixed

[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...

Shuriken

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Aug 17, 2016

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Version/s: 5.3.6f1

To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more

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