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0
votes
Fixed

[Shape] Ping-pong emission can sometimes produce orphan emissions on the...

Shuriken

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Feb 01, 2017

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Version/s: 5.6.0b6

Repro steps:1. Open Bug scene from attached project.2. Press Play3. Observe how when the effect reaches the right side of the ping-p... Read more

0
votes
Fixed

[Shuriken] Inherit velocity prohibits negative value

Shuriken

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Dec 31, 2015

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Try to change Particle System->SubEmitter->... Read more

0
votes
Fixed

[ParticleSystem] Max Collision Shapes should not go below 0

Shuriken

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Dec 14, 2015

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Version/s:

Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO ... Read more

0
votes
Fixed

Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...

Shuriken

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Nov 17, 2015

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Version/s: 5.3.0f1

Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more

0
votes
Fixed

First burst from Mesh based Particle Sub-emitter emits all particles at ...

Shuriken

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Nov 17, 2015

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Version/s: 5.3.0f1

The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more

0
votes
Fixed

(Regression) Particle System does not update upon changing Mesh in Shape...

Shuriken

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Apr 12, 2017

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Version/s: 2017.1.0b1

Steps:1. Create particle system2. In Shape Module, choose Mesh3. Select Cube4. Simulate the particle system and you will see particl... Read more

0
votes
Duplicate

[TrailRenderer] Does not get cleared in scene view

Shuriken

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Jul 25, 2016

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Version/s:

Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more

4
votes
Fixed

[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...

Shuriken

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May 09, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash"2. Open scene "MainScene"3. Press Play4. Select the _PlayFX o... Read more

0
votes
Fixed

[Sub-Emitters] 5.4 Crash when entering play mode in (ParticleSystemParti...

Shuriken

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Jan 29, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Download and open project "Particle_Sub_Emitters"2. Open scene "SimpleDebug"2. Play the scene Actual result: ... Read more

0
votes
By Design

Particle system emits at different positions, when changing particle sys...

Shuriken

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Dec 07, 2016

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Version/s: 5.5.0f3

Reproduction steps:1. Open project attached.2. Open "Test" scene.3. Press Play. Expected result: Particle emits at -3,0,0 and 3,0,0A... Read more

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