Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b1
Issue ID
900928
Regression
Yes
(Regression) Particle System does not update upon changing Mesh in Shape Module
Steps:
1. Create particle system
2. In Shape Module, choose Mesh
3. Select Cube
4. Simulate the particle system and you will see particles emit from cube vertex positions
5. Change mesh to other meshes e.g. cylinder
6. Even you simulate again, the particles still emit from cube vertices, but you are able to see the cylinder mesh wireframe
Expected result:
When mesh is changed, particle system should update immediately, the wireframe and the emitted particle positions should match
Reproduced with:
2017.1.0b1 (a29fc4a7eb25), 2017.1.0a6, 5.6.0f3
Not reproduced with:
5.5.2f1
Note: Another regression bug is on the wireframe not displaying properly [900937]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] PS5 Controller buttons doesn't match the mapped buttons in the Player
- HDR output does not work on Vulkan with Nvidia GPU
- IL2CPP build fails when Enums are decorated with a GUID attribute
- [2021.3] Push entitlements are requested when UnityEngine.iOS.NotificationServices is referenced in an unused script
- [Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 when the render pipeline is URP
Add comment