Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b1
Issue ID
900928
Regression
Yes
(Regression) Particle System does not update upon changing Mesh in Shape Module
Steps:
1. Create particle system
2. In Shape Module, choose Mesh
3. Select Cube
4. Simulate the particle system and you will see particles emit from cube vertex positions
5. Change mesh to other meshes e.g. cylinder
6. Even you simulate again, the particles still emit from cube vertices, but you are able to see the cylinder mesh wireframe
Expected result:
When mesh is changed, particle system should update immediately, the wireframe and the emitted particle positions should match
Reproduced with:
2017.1.0b1 (a29fc4a7eb25), 2017.1.0a6, 5.6.0f3
Not reproduced with:
5.5.2f1
Note: Another regression bug is on the wireframe not displaying properly [900937]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment