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[Shape] Ping-pong emission can sometimes produce orphan emissions on the...
Repro steps:1. Open Bug scene from attached project.2. Press Play3. Observe how when the effect reaches the right side of the ping-p... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Try to change Particle System->SubEmitter->... Read more
[ParticleSystem] Max Collision Shapes should not go below 0
Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO ... Read more
Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...
Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more
First burst from Mesh based Particle Sub-emitter emits all particles at ...
The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more
(Regression) Particle System does not update upon changing Mesh in Shape...
Steps:1. Create particle system2. In Shape Module, choose Mesh3. Select Cube4. Simulate the particle system and you will see particl... Read more
[TrailRenderer] Does not get cleared in scene view
Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more
[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...
Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash"2. Open scene "MainScene"3. Press Play4. Select the _PlayFX o... Read more
[Sub-Emitters] 5.4 Crash when entering play mode in (ParticleSystemParti...
Steps to reproduce: 1. Download and open project "Particle_Sub_Emitters"2. Open scene "SimpleDebug"2. Play the scene Actual result: ... Read more
Particle system emits at different positions, when changing particle sys...
Reproduction steps:1. Open project attached.2. Open "Test" scene.3. Press Play. Expected result: Particle emits at -3,0,0 and 3,0,0A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes