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[Shuriken] Focusing on a Particle System using Stretched Billboards by p...
Pressing "f" in the scene view to focus on stretched billboard particles zooms out too far. Repro steps: 1. Open the Particles scen... Read more
[Shuriken] With Inherit Velocity enabled, Particles' vector is the sum o...
1. Open the attached project 'Shuriken' 2. Open the available scene 3. Play scene 4. Click the mouse a small distance away from the ... Read more
Particles Mesh creates artifacts with random Start Rotation
To reproduce: 1. Open Unity and create a new project 2. Create Particle system 3. Set Start Rotation between two constants - from 0... Read more
[Shuriken] With billboard alignment set to view rotating particles are n...
Reproduction steps: 1. Open project "PivotViewBug" 2. Open scene "Main" 3. Simulate particle system - You should see that particl... Read more
[StretchedBillboard] Particles with zero speed aren't drawn
Reproductions steps: 1. Open attached project 2. Open scene main 3. Select the Particle System in the Hierarchy to start it simulati... Read more
[Emission] Distance mode doesn't stop emitting particles after stopping ...
Repro steps: 1) Open the project and Test scene 2) Select Particle system and notice that there is no emission 3) Try moving the sys... Read more
[Shape] Ping-pong emission can sometimes produce orphan emissions on the...
Repro steps: 1. Open Bug scene from attached project. 2. Press Play 3. Observe how when the effect reaches the right side of the pin... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip" 2. Open scene "test_particles_unity_beta_02" 3. Run it and notice that it... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce: 1. Open attached project 2. Open the scene Untitled.unity 3. Change Fixed TimeStep to 1.0 4. Simulate particles in e... Read more
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