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[SkyManager] Environment Lighting Settings ignored when scene is Load wi...
Step to reproduce: 1. Download the package from the link in comments 2. Create a new URP project in Unity2020 or above. 3. In Editor... Read more
Player lighting not generated when building the project using command line
How to reproduce: 1. Create a new project 2. Add a GameObject to the scene (e.g. Cube) 3. Go to File > Build Settings and press Add ... Read more
Crash when loading/unloading scenes with Light Probe data
Steps to reproduce: 1. Open the scene _Launcher, and add Intro to the open scenes 2. Press Play 3. Click on the button LOAD SCENES 4... Read more
Crash in LightProbesManager::GetLightProbesJobDataFromStaged after exiti...
Steps to repro: 1. Open the attached project and "SimpleOutdoorsA" scene; 2. Drag and drop scene "additive" from the Project view to... Read more
LightProbeManager asserts are thrown when loading scenes additively
Steps to reproduce: 1. Clone and open Adventure - Sample Game project (link in the comments) 2. Open Persistent scene 3. Enter Play... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-projec... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce: 1. Open the attached project (JapanOffice.zip); 2. In the opened popup window for prompting to change Project se... Read more
Lighting is corrupted in build when the built scene is not opened in the...
How to reproduce: 1. Open the attached project "LightGeneration" 2. Open the SampleScene 3. Build And Run the BuildScene Expected... Read more
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps: 1. Open the attached project "NOHDRP lighting.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in t... Read more
All about bugs
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