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[SkyManager] Environment Lighting Settings ignored when scene is Load wi...
Step to reproduce:1. Download the package from the link in comments2. Create a new URP project in Unity2020 or above.3. In Editor mo... Read more
Player lighting not generated when building the project using command line
How to reproduce:1. Create a new project2. Add a GameObject to the scene (e.g. Cube)3. Go to File > Build Settings and press Add ... Read more
Crash when loading/unloading scenes with Light Probe data
Steps to reproduce:1. Open the scene _Launcher, and add Intro to the open scenes2. Press Play3. Click on the button LOAD SCENES4. Un... Read more
Environment lighting missing when building with CLI on Linux
What's happening? The customer experienced issues with building on CI where GI was not generated, when building from CLI. {}Reproduc... Read more
Terrain shadows flicker while moving the Camera in the Player when Terra...
Reproduction steps:1. Open the “Bug Report Shadows” Project2. Open the “Assets/_Project/Scenes/Bug Report Scene.unity” Scene3. Enter... Read more
Prefabs with a Light Component are listed in the Light Explorer when the...
How to reproduce:1. Open the user's attached "New Unity Project (5).zip" project2. Open the "SampleSceneMany" Scene3. Go to Window -... Read more
Crash during LightProbeManager async Tetrahedralization
Steps to reproduce: Clone and open Adventure - Sample Game project Open Persistent scene Enter Play mode Click on the doorway to the... Read more
GameObjects are overexposed when Scene is additively loaded along with t...
How to reproduce:1. Open the attached "1319940_Repro" project2. Open the "A" Scene3. Drag the "B" Scene into the Hierarchy to load i... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-project... Read more
Individual baking of reflection probe is broken
Reproduction steps: 1. Open the user's attached project (CC_Lighting.zip)2. Open the scene TutorialScene_Lighting_Indoor3. Select an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS