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[SRP] Double Sided Global Illumination material flag is not available in...
Steps to reproduce: 1. Create a new material in either URP or HDRP 2. Scroll down to the Advanced Options section 3. Notice, that D... Read more
Crash when generating Lights with a static asset
How to reproduce: 1. Open the user's attached project and "index" scene 2. Set "fireplace" and all it's children to static 3. In the... Read more
[GI] Lightprobes are missing when "enter playmode options" is enabled in...
[Update: this bug was initially found in HDRP graphics compositor, but it looks that it is related to light probes] I have tested t... Read more
Shadows are not casted when you first Blit the Shadow map and then set i...
How to reproduce: 1. Open the user's attached "DebugDemo" project 2. Open the "Demo_Enviroment" Scene found in the Assets/3DTankChar... Read more
Shadow stutters on Terrain when it moves while camera is far enough from...
How to reproduce: 1. Open the user's attached "LightTest" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Observer... Read more
[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce: 1. Open the attached "1307896_Repro" project 2. Open the Build Settings (Filed->Build Settings...) 3. Build the pr... Read more
GameObject with Tree Soft Occlusion Leaves or Tree Soft Occlusion Shader...
How to reproduce: 1. Open the user's attached "BakedTreeShaderBug" project 2. Open the Scene "BugScene" 3. Bake the lights (Window->... Read more
[Enlighten] Warning on a light indicates that mode is switched to Realti...
Reproduction: 1) Open the attached project and load its scene 2) Bake the GI 3) Select the light and notice the warning, it says the... Read more
Single side faced GameObjects casts harsh shadows when the lighting was ...
Jira: https://jira.unity3d.com/browse/GFXGI-494 How to reproduce: 1. Open the attached "1319464_Repro" project 2. Open the Scene "S... Read more
Object that is drawn with Graphics.DrawMeshInstanced does not receive th...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Observe the Lighting ... Read more
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