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[Android] Skybox is split into two differently lit areas when changing t...
Steps to reproduce: 1. Open user's attached project "WeatherMaker_2019_2.zip" 2. Build it to Android 3. Open the app and notice the ... Read more
GameObject Opacity increases when adding light sources to Scene
How to reproduce: 1. Open the attached project (AlphaBugTest2.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button and obs... Read more
[LPPV] [IMGUI] Tool Tip missing for Refresh Mode in Light Probe Proxy Vo...
Tool Tip missing for Refresh Mode in Light Probe Proxy Volume Steps to Repro: 1. Create a new Project 2. Create Cube Gameobject 3. ... Read more
LightEvent.AfterShadowMap CommandBuffer events are not being called when...
How to reproduce: 1. Open attached project ("ShadowmapEvent.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Cub... Read more
Shadows get unexpectedly culled when adjusting Scene window size, Camera...
Reproduction steps: 1. Open the project in "BIR.zip" 2. In Scene, zoom out until you can see the entire Shadow of the Cylinder 3. T... Read more
Lightmap Encoding options are not present in UWP
Steps to reproduce: 1. Create a new project with UWP platform supported 2. Open Project settings-> Player 3. Notice that there are n... Read more
Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...
How to reproduce: 1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2" 2. Open the Lighting Settings (Win... Read more
Script using System.IO.Compression has errors until other blank file is ...
How to reproduce: 1. Open the attached Temp.zip project 2. Go to the project window/Assets/Editor 3. Select Blank.cs and drag it to... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
Editor crashes when loading a scene due to memory corruption
Reproduction steps: 1. Open users attached project 2. Open Scenes/Main_Menu Scene 3. Enter the Play Mode 4. Choose any difficulty th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device