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Missing documentation for GetLights (need to mark Not Applicable)
Missing docs for Light.GetLights. It is marked public in the bindings but API docs are missing for no good reason. Runtime\\Export\\... Read more
Out of range [0;1] exceptions are thrown when Light Component Intensity ...
Reproduction steps:1. Open the attached project ("Test2020LightingBug.zip")2. Open "SampleScene" scene3. Enter Play mode Expected re... Read more
[Shadows] Shadows flicker when camera is moving
How to reproduce:1. Open the attached project2. Enter the Play mode3. Inspect the shadows in the scene view Actual: Shadows flicker ... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce:1. Create a new scene2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF)3. Open Proj... Read more
Directional Light with Render Mode "Not Important" and high Intensity va...
Steps to reproduce:1. Download and open the attached project2. Observe lit spheres Expected result: light color added is consistentA... Read more
Shadow Strength slider does not change the strength of the shadows when ...
How to reproduce:1. Open attached project2. Open "scene"3. Open Project Settings > Quality > Check that Shadowmask Mode is set... Read more
The Prefab Editing Environment skybox and light data are ignored when en...
How to reproduce:1. Open the user's project2. Open Scenes > Bug3. Select "Cube (1)" and enter Prefab Mode Expected result: Prefab... Read more
Vertex lights do not illuminate objects with metallic material
To reproduce:1. Open attached project2. Open testlight scene3. Go to Quality settings and switch from 1-pixel light count to 0 pixel... Read more
Assertion failed on expression: 'IsNormalized' on GUIUtility:ProcessEven...
Reproduction steps:1. Open the attached 'IsNormalized' project2. Open the 'IsNormalizedBug' Scene3. Select any GameObject in the Hie... Read more
[Regression] Directional light shadow artefacts in 2020.2.0a21
This affects builtin, also HDRP. Steps:1. Download QA attached repro project in comment (com.unity.template-hd_builtin.zip)2. Open p... Read more
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