Search Issue Tracker
By Design
Votes
0
Found in
2018.3.8f1
Issue ID
1139356
Regression
No
Vertex lights do not illuminate objects with metallic material
To reproduce:
1. Open attached project
2. Open testlight scene
3. Go to Quality settings and switch from 1-pixel light count to 0 pixel
4. In Hierarchy press testilight and in the Inspector change the intensity to 1
5. Notice that the intensity of the vertex light is really dark
Actual result: The light intensity does not work as it should when it is set to 1
Expected result: The Intensity should be clamped correctly
Reproduced on: 2018.3.0b1; 2018.3.12f1; 2019.1.0b10; 2019.2.0a10
Can't repro on 2017.4 because of missing prefabs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
Resolution Note:
By Design, vertex lighting doesn't do specular calculation.