Search Issue Tracker
By Design
Votes
0
Found in
2018.3.8f1
Issue ID
1139356
Regression
No
Vertex lights do not illuminate objects with metallic material
To reproduce:
1. Open attached project
2. Open testlight scene
3. Go to Quality settings and switch from 1-pixel light count to 0 pixel
4. In Hierarchy press testilight and in the Inspector change the intensity to 1
5. Notice that the intensity of the vertex light is really dark
Actual result: The light intensity does not work as it should when it is set to 1
Expected result: The Intensity should be clamped correctly
Reproduced on: 2018.3.0b1; 2018.3.12f1; 2019.1.0b10; 2019.2.0a10
Can't repro on 2017.4 because of missing prefabs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
By Design, vertex lighting doesn't do specular calculation.