Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0b9
Issue ID
1146217
Regression
No
[SceneView] Shadows are of incorrect size for objects which have high position values
To reproduce:
1. Open attached project
2. Open sample scene
3. Focus on the cube
4. Move around the camera in the scene view
5. Notice that shadows are of incorrect size and shape
The size and shape seem to depend on the shadow cascades, but with every single setting, it's still incorrect.
At least one of coordinates has to be over 3000 to reproduce this consistently.
Reproduced with 2018.1, 2018.3, 2019.1, 2019.2
-
Resolution Note:
As we are not focusing on the built-in render pipeline, we are aiming to close this bug. As a workaround we suggest to aggressively adjust the near/far plane for shadows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #630399