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Unity crashes when Legacy Deferred Rendering Path is used in scene which...
To reproduce:1. Open any project2. Set your Camera's Rendering Path to Legacy Deferred (light prepass)3. Set your light source to ca... Read more
Static objects exhibit artifacts in Shadowmask mode when Auto Generate i...
Steps to reproduce: 1. Download the attached project and open the SampleScene2. Navigate to the Lighting Settings window, and make s... Read more
[UI] Area's light range shows 'NaN' value when light's intensity is 0
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Area Light' gameobject in the Hierarchy;3. Observe Area light's '... Read more
Light movement and artifacts when multiple vertex lights are interacting
Reproduction steps:1. Open the “bug-lighting-2021.3-latest“ project2. Open the “SampleScene“ scene3. Enter Play Mode or Build And Ru... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce:1. Download the attached project 'TestLightMap.zip'2. Enter Play mode3. Observe the Scene Expected result: Prefabs ... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more
Light Probe Proxy Volumes turn GameObject darker when it has a transpare...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Inside the Scene View,... Read more
Shadows are not rendered when Mesh Renderer Cast Shadows parameter is se...
How to reproduce:1. Open the attached project2. Go to the Inspector window -> Mesh Renderer -> Cast Shadows3. Set Cast Shadows... Read more
Quads inside of a Cube GameObject get lit up incorrectly
How to reproduce:1. Open the project attached by the user (LightTest.zip)2. Open the "LightTest" Scene3. In the Scene View, navigate... Read more
Light source still produces soft shadows on Android even when ShadowQual...
To reproduce:1. Open my attached project (ShadowQualityBug.zip)2. make sure Android is selected as a platform3. In scene test_grass,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS