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Unity crashes when Legacy Deferred Rendering Path is used in scene which...
To reproduce: 1. Open any project 2. Set your Camera's Rendering Path to Legacy Deferred (light prepass) 3. Set your light source to... Read more
Static objects exhibit artifacts in Shadowmask mode when Auto Generate i...
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. Navigate to the Lighting Settings window, and make... Read more
[UI] Area's light range shows 'NaN' value when light's intensity is 0
Steps to repro: 1. Open attached project and 't1' scene; 2. Select 'Area Light' gameobject in the Hierarchy; 3. Observe Area light'... Read more
Shadows are incorrectly computed when Shader modifies vertex positions
To reproduce: 1. Open the project (shadow_bug.zip) 2. Open MainScene from the project 3. Enable Material Animation Expected result... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce: 1. Download the attached project 'TestLightMap.zip' 2. Enter Play mode 3. Observe the Scene Expected result: Pref... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce: 1. Open attached project 2. Select a Point Light in "SampleScene" 3. Try to assign non-cube texture to a cookie ... Read more
Environment Lighting is not applied when loading a scene via SceneManage...
To reproduce: 1. Open user's attached project "ZapZap.zip" 2. In Project window, Assets/Scenes, duplicate "Scene 6" 3. Add the newly... Read more
Shadows are not rendered when Mesh Renderer Cast Shadows parameter is se...
How to reproduce: 1. Open the attached project 2. Go to the Inspector window -> Mesh Renderer -> Cast Shadows 3. Set Cast Shadows p... Read more
Quads inside of a Cube GameObject get lit up incorrectly
How to reproduce: 1. Open the project attached by the user (LightTest.zip) 2. Open the "LightTest" Scene 3. In the Scene View, navig... Read more
Light source still produces soft shadows on Android even when ShadowQual...
To reproduce: 1. Open my attached project (ShadowQualityBug.zip) 2. make sure Android is selected as a platform 3. In scene test_gra... Read more
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