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Fixed in 2018.3

Fixed in 2017.4, 2018.2

Votes

0

Found in

2018.1.2f1

Issue ID

1062032

Regression

No

Unity crashes when Legacy Deferred Rendering Path is used in scene which contains shadows

Shadows/Lights

-

To reproduce:
1. Open any project
2. Set your Camera's Rendering Path to Legacy Deferred (light prepass)
3. Set your light source to cast shadows (Soft/Hard)
4. Add any object that has Mesh Renderer (Most of 3d objects will suffice)

Expected: editor doesn't crash
Actual: editor crashes with log entry: "Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)"

Reproduced in: 5.6.6f2, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a5

Notes:
- Crashes on OpenGL ES 2.0, OpenGL ES 3.1, Direct3D11, and Direct3D12

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