Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2018.1.2f1
Issue ID
1062032
Regression
No
Unity crashes when Legacy Deferred Rendering Path is used in scene which contains shadows
To reproduce:
1. Open any project
2. Set your Camera's Rendering Path to Legacy Deferred (light prepass)
3. Set your light source to cast shadows (Soft/Hard)
4. Add any object that has Mesh Renderer (Most of 3d objects will suffice)
Expected: editor doesn't crash
Actual: editor crashes with log entry: "Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)"
Reproduced in: 5.6.6f2, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a5
Notes:
- Crashes on OpenGL ES 2.0, OpenGL ES 3.1, Direct3D11, and Direct3D12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment