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Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2018.1.2f1
Issue ID
1062032
Regression
No
Unity crashes when Legacy Deferred Rendering Path is used in scene which contains shadows
To reproduce:
1. Open any project
2. Set your Camera's Rendering Path to Legacy Deferred (light prepass)
3. Set your light source to cast shadows (Soft/Hard)
4. Add any object that has Mesh Renderer (Most of 3d objects will suffice)
Expected: editor doesn't crash
Actual: editor crashes with log entry: "Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)"
Reproduced in: 5.6.6f2, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a5
Notes:
- Crashes on OpenGL ES 2.0, OpenGL ES 3.1, Direct3D11, and Direct3D12
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