Search Issue Tracker
[Lighting] Reflection Probe causes shadow artifacts on Android while usi...
[Lighting] Reflection Probe causes shadow artifacts on Android while using OpenGL2 graphics API Reflection Probe is causing shadow a... Read more
Dynamic Batching broken for objects lit by light probe proxy volumes
How to reproduce:1. Download attached project and open the LightVolumes.unity scene2. Let light baking finish3. Press play4. Observe... Read more
Environment reflections are temporarily disabled when entering Prefab Mo...
Reproduction steps (1st method):1. Open the project "1376649.zip"2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode3. Exit... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more
Environment Lighting is not applied when loading a scene via SceneManage...
To reproduce:1. Open user's attached project "ZapZap.zip"2. In Project window, Assets/Scenes, duplicate "Scene 6"3. Add the newly cr... Read more
[HDRP][Template] Shadow atlasing failed error thrown while increasing th...
Shadow atlasing failed error thrown while increasing the value of Resolution in shadow property. Steps to repro:1. Create a new proj... Read more
Soft shadows have a hard line where the first Shadow Cascade splits
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Main" scene3. Zoom into the shadow of the Cube in the Game view Expec... Read more
[Light] Shadows aren't affected when switching Shadow Type from Hard to ...
Hard shadows being rendered instead of soft shadows while changing shadow type to "Soft Shadows" in the inspector on Mac OS. Steps t... Read more
[Lighting] Shadows wobble / flicker when the Camera gets further away fr...
To reproduce: 1. Download attached project "Case 478516 - Shadow Flickering.zip" and open in Unity2. Open "BigWorld" scene3. Enter P... Read more
[LTSRP] Changing a shadow type in Lightweight Pipeline Asset Profile giv...
Steps to reproduce: 1) Download attached project and open in Unity2) Select " asd" Lightweight Pipeline Asset Profile in the Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument