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Lighting is inconsistent in 2018.1 for terrain asset
Testing the Asset Store pack "Fast Shadow Projector", the TerrainScene lighting is wildly different from 2017.3. I can't figure out ... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace 2. Create project inside workspace 3. Enable perforce integration and c... Read more
[HDRP][Metal] Point and spot lights are incorrectly clipped at certain a...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[HDRP] Some objects are not properly lit until Directional Light object ...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Go to Window -> Rendering -> Lighting Settings 4. Under ... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-projec... Read more
Dynamic Batching broken for objects lit by light probe proxy volumes
How to reproduce: 1. Download attached project and open the LightVolumes.unity scene 2. Let light baking finish 3. Press play 4. Obs... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce: 1. Open QA's attached project 2. Build and run the "test" scene 3. Play the scene in the Editor and observe difference... Read more
Environment Lighting looks less saturated in 2018.1
Environment Lighting looks less saturated in 2018.1 Steps to Reproduce: 1. Open "TargetTexture" scene in the attached project. 2. O... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce: 1. Create 2 scenes with different ambient color 2. Keep both scenes in Hierarchy Window 3. Open Lighting/Scene Win... Read more
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