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Shadow bias broken for point lights
-repro: --import attached scene --select point light --change bias value via slider --see it has no effect --do the same with the d... Read more
Lighting is incorrect when a custom projection matrix is set on the camera
See attached image. Regression from 3.5 Steps to reproduce. 1. Open scene (camera_repro) 2.Press Play: 2 views of the same scene, on... Read more
[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps: 1) Open "Repro" project I attached below and proceed to "test" scene. 2) Go into playmode - you should see jagge... Read more
Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...
Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more
[MixedMode] No shadows from mixed lights in Deferred rendering path
To reproduce this issue: 1. Import the attached package 2. Open LightingTest scene 3. The are 2 cubes above 2 quads in the scene. O... Read more
[Shadows] Point light shadow bias leaves gap at large ranges, not possib...
Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps: 1. Open the attached project "NOHDRP lighting.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in t... Read more
Lighting is corrupted in build when the built scene is not opened in the...
How to reproduce: 1. Open the attached project "LightGeneration" 2. Open the SampleScene 3. Build And Run the BuildScene Expected... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce: 1. Open the attached project (JapanOffice.zip); 2. In the opened popup window for prompting to change Project se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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