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1
votes
Won't Fix

Any shader using normal map has inconsistancy lighting when you rotate o...

Shaders (Legacy)

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May 02, 2013

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Version/s: 4.1.0f4

Steps to reproduce : - create some planes and snap them together using snap tool.- apply any normal map using shader ( ie : Bumped D... Read more

0
votes
Won't Fix

Shadows casted by the environment with dual light mapping enabled does n...

Shaders (Legacy)

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May 17, 2013

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Version/s: 4.2.0b2

See last user's reply and take attached project.1 Open project2 Open the "Dual Lightmapping Bug" scene. The project should be set to... Read more

0
votes
Won't Fix

Bug in shader fog code in OS X

Shaders (Legacy)

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Aug 21, 2013

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Version/s: 4.2.0f4

To Repro:1. Open the attached project i OS X and scene.2. Notice the cube with the green leafs doesn't have fog3. Open the "GlobalUV... Read more

0
votes
Duplicate

Sprite stops rendering if user ever adjusts tiling on shader

Shaders (Legacy)

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Oct 21, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open attached project2. Open test scene3. Select New Sprite in hierarchy4. Change Tiling to 05. Notice warning messa... Read more

1
votes
Fixed

Calling anything from renderer.material on a prefab breaks the prefab ma...

Shaders (Legacy)

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Oct 16, 2014

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Version/s: 4.5.4f1

Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more

0
votes
Won't Fix
0
votes
Fixed

[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...

Shaders (Legacy)

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Feb 07, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project2. Look at 'Uppercase' material in Inspector, see that the sphere is rend... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
By Design

Shader compiler takes a lot of time to compile a shader

Shaders (Legacy)

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Mar 09, 2015

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Version/s: 5.0.0f4

Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more

6
votes
Duplicate

[Toon/Lit Outline] Toon shader not rendering outline when built

Shaders (Legacy)

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Mar 30, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more

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