Search Issue Tracker
Duplicate
Votes
0
Found in
4.6.0b20
Issue ID
641694
Regression
No
Sprite stops rendering if user ever adjusts tiling on shader
To reproduce:
1. Open attached project
2. Open test scene
3. Select New Sprite in hierarchy
4. Change Tiling to 0
5. Notice warning message on Sprite Renderer component
6. Change Tiling back to 1
7. Notice that sprite stays black, texture doesn't appear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #679108