Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0f4
Issue ID
558897
Regression
No
Bug in shader fog code in OS X
To Repro:
1. Open the attached project i OS X and scene.
2. Notice the cube with the green leafs doesn't have fog
3. Open the "GlobalUVMappedDiffuse shader
4. Look at the commented lines for a workaround and cause of the bug:
//o.uv = screenSpaceUVs(mul (UNITY_MATRIX_MVP, i.vertex)); // NO BUG
o.pos = mul (UNITY_MATRIX_MVP, i.vertex);
//o.uv = screenSpaceUVs(mul (UNITY_MATRIX_MVP, i.vertex)); // BUG, reuses register
o.uv = screenSpaceUVs(o.pos); // BUG
The problem seems to happen when the o.pos value is used later in code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment