Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0f4
Issue ID
558897
Regression
No
Bug in shader fog code in OS X
To Repro:
1. Open the attached project i OS X and scene.
2. Notice the cube with the green leafs doesn't have fog
3. Open the "GlobalUVMappedDiffuse shader
4. Look at the commented lines for a workaround and cause of the bug:
//o.uv = screenSpaceUVs(mul (UNITY_MATRIX_MVP, i.vertex)); // NO BUG
o.pos = mul (UNITY_MATRIX_MVP, i.vertex);
//o.uv = screenSpaceUVs(mul (UNITY_MATRIX_MVP, i.vertex)); // BUG, reuses register
o.uv = screenSpaceUVs(o.pos); // BUG
The problem seems to happen when the o.pos value is used later in code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment