Search Issue Tracker
By Design
Votes
0
Found in
5.0.0f4
Issue ID
678717
Regression
No
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets a crash;
Comparing load time between Mac OS and Windows, Windows compiling time is longer;
Repro steps:
1. open project "Shader Compiler Crash.zip";
2. open Test.shader file and change REFLECTION_STEPS value to 250;
3. compile shader in the editor;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment