Search Issue Tracker
By Design
Votes
0
Found in
5.0.0f4
Issue ID
678717
Regression
No
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets a crash;
Comparing load time between Mac OS and Windows, Windows compiling time is longer;
Repro steps:
1. open project "Shader Compiler Crash.zip";
2. open Test.shader file and change REFLECTION_STEPS value to 250;
3. compile shader in the editor;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment