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0
votes
Fixed

VFX shader compilation is slow due to recreating all shader each time ne...

Shaders

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Mar 04, 2020

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Version/s:

VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more

0
votes
Fixed

[Caching Shader Preprocessor] Platform keywords affect #pragma parameters

Shaders

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Mar 09, 2020

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Version/s:

Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter select... Read more

0
votes
By Design

[Shaders] Material Shader's dropdown list button doesn't collapse the li...

Shaders

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Mar 11, 2020

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Version/s: 2019.1.0a12, 2019.2.0a1, 2019.3, 2020.1, 2020.2, 2020.2.0a3

The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else cl... Read more

0
votes
By Design

UI Image element's diffuse texture is not updated when shaders are switched

Shaders

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Feb 27, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

How to reproduce: 1. Open user's 'UI Default Shader Texture.zip' attached project 2. Open 'SampleScene' Scene 3. Select 'Material' m... Read more

1
votes
Fixed

"Long Running Job detected" errors are thrown when Shader Variants / Mat...

Shaders

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Mar 05, 2020

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Version/s: 2019.3.3f1, 2020.1.0a24, 2020.2

How to reproduce: 1. Download the user's project 2. Before opening the project delete "ShaderCache" folder found in OceanBreeze->Lib... Read more

0
votes
Fixed

[Shader Editor] "FormatException: Input string was not in a correct form...

Shaders

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Mar 14, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.2

Steps to reproduce: 1. Open user's attached project "URPDemoProjASE.zip" 2. Notice the "FormatException: Input string was not in a c... Read more

0
votes
Fixed

[Caching Shader PP] Include contents found in cache precede files on dis...

Shaders

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Apr 09, 2020

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Version/s:

Caching Shader Preprocessor Include contents found in cache precede files on disk, even if path priority for the file on disk is hig... Read more

0
votes
Fixed

[Caching Shader PP] Virtual texturing macros don't work with new PP

Shaders

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Apr 09, 2020

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Version/s:

Input: #define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex #define DECLARE_STACK_BASE(stackName) UNITY_DECLARE... Read more

0
votes
Fixed

[Caching Shader PP] "Preprocess only" checkbox is not persistent

Shaders

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Apr 09, 2020

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Version/s:

STR: 1. Open any project 2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled 3. Sel... Read more

0
votes
Fixed

[Android] Compute Shader is not rendered on Android devices

Shaders

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Mar 02, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

Steps to reproduce: 1. Open the attached project "Case_1224442" 2. Build it on Android 3. Notice only Red "H" is displayed Expected... Read more

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