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Shader EditorCompileVariant takes a lot of performance when shader compi...
How to reproduce: 1. Open attached project "" and scene "" Expected result: the Editor is not slow Actual result: the Editor is sl... Read more
Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...
Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Set the Albedo Default Map to any texture... Read more
Shader 'Compiled Code' settings cannot be reset to default after being c...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Select the Shader and change some of the ... Read more
Editor freezes on build when compiling shader variants
How to reproduce: 1. Open the uploaded project using the EnvIromen VM(Link in the Edit) 2. Build the project Expected result: The p... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce: 1. Open the attached 'TextureStreamingDebug.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Press '... Read more
Shaders compile as Shader Model 4+ even though the Graphics API is set t...
To reproduce: 1. Open the user's attached project 2. Select the "SahderBug" shader in the Assets folder 3. Set the Compiled code onl... Read more
Shader [Gamma] attribute is ignored when MaterialPropertyBlock.SetFloat(...
How to reproduce: 1. Open the Sample Scene of the attached project "1189653.zip" 2. Enter Play mode 3. Investigate the 2 Cubes in th... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce: 1. Open attached project "Case_1186752" 2. Navigate to Project -> Assets and select "Cutout Hlsl" shader 3. In t... Read more
Shader internal error when Building for iOS or Android
Steps to repro: 1. Create a new project and add Island.shader attach to a report 2. Create a new material, add shader to it 3. Add ... Read more
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