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[HDRP] Several debug modes no longer compile on Mac
1) Open any HDRP project on mac2) Enable Albedo debug mode int HDRP debug->Common Material Property->Albedo Result: Shader nev... Read more
Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...
Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more
Shader 'Compiled Code' settings cannot be reset to default after being c...
How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Select the Shader and change some of the 'Co... Read more
Editor freezes on build when compiling shader variants
How to reproduce:1. Open the uploaded project using the EnvIromen VM(Link in the Edit)2. Build the project Expected result: The proj... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce:1. Open the attached 'TextureStreamingDebug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Press 'Spac... Read more
Shaders compile as Shader Model 4+ even though the Graphics API is set t...
To reproduce:1. Open the user's attached project2. Select the "SahderBug" shader in the Assets folder3. Set the Compiled code only o... Read more
Shader [Gamma] attribute is ignored when MaterialPropertyBlock.SetFloat(...
How to reproduce:1. Open the Sample Scene of the attached project "1189653.zip"2. Enter Play mode3. Investigate the 2 Cubes in the S... Read more
[Shaders] Material Shader's dropdown list button doesn't collapse the li...
The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else cl... Read more
Shader internal error when Building for iOS or Android
Steps to repro:1. Create a new project and add Island.shader attach to a report2. Create a new material, add shader to it3. Add crea... Read more
All about bugs
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