Search Issue Tracker
[Shaders][GLSL ES2] Shader compiler emits "switch"
Repro steps: 1. Downlaod this project 2. Load it up in Unity Editor 2019.1.0a11 3. Open Package Manager Window and notice that you c... Read more
Scripting docs for BlendOp.Subtract and ReverseSubtract have operations ...
Scripting docs for https://docs.unity3d.com/ScriptReference/Rendering.BlendOp.Subtract.html and https://docs.unity3d.com/ScriptRefer... Read more
[Mobile]Shader becomes black and white with different behavior when usin...
Steps to reproduce: 1. Open User's attached project "ShaderLearning.zip" 2. Enter Play mode to notice the Shader behavior 3. Build i... Read more
Error appears when graphic API is set to OpenGLCore for mesh topology
1. Open attached project 2. Ensure graphics API is OpenGLCore or DX12 3. See console for the error Expected result: Unity should no... Read more
Compute shader error crashes Unity shader compiler
How to reproduce: 1. Open the "Compiler Crash.zip" project 2. Check the console for errors Actual result: Compiler crashes. Reprod... Read more
UNITY_VERSION Shader Macro returns wrong value for two-digit minor versi...
How to reproduce: 1. Open attached project with Unity 2018.2.20f1 2. Reimport UnityVersionTest.shader. It checks the current Unity v... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce: 1. Open project attached 2. Enter Play mode 3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any ... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce: 1. Open the attached Project "OpenGL_SV_InsideTessFactor" 2. Open "Test" Scene 3. Enter the Play Mode to trigg... Read more
[Android] Tessellation shader does not work on an android device when AP...
To reproduce: 1. Open attached project 2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3) 3.... Read more
Shader that uses "AutoLight.cginc" draws shadow on fully illuminated Gam...
How to reproduce: 1. Open the minirepro project attached by QA in comment 2. Open the scene "ShadowBug" 3. Make sure that Project se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers