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Surface Shader Compiler compiles for additional non-selected APIs
Steps to reproduce:1. Download and open the attached project2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSurfa... Read more
Standard Assets Water shaders are broken in LWRP, can lead to a crash
This won't be fixed, this is because LWRP isn't compatible with previous shaders, and Standard Assets are deprecated after 17.x (the... Read more
Pink "Error" Shader in Shader Graph using Linux Editor and Windows 64bit...
The cause of this issue is that Shader Graph is installed in both Packages and Assets, which causes compilation errors due to duplic... Read more
[Shader Editor] "FormatException: Input string was not in a correct form...
Steps to reproduce:1. Open user's attached project "URPDemoProjASE.zip"2. Notice the "FormatException: Input string was not in a cor... Read more
Compute Shader Compiler disregards integer bounds
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "HLSLCCTest" in the Project window3. "Show compiled code" in the Ins... Read more
ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more
[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce1. Open the attached Project2. Open the "Texture property Shader" Shadergraph3. Change the default Texture of the "T... Read more
[Shadergraph] Property node streches each time the Master node is Highli...
How to reproduce:1. Open the attached ownCloud Project2. Open the "Bug Shader" Shadergraph3. Click on the "Normal" Texture property ... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce:1. Open the attached "Shadergraph weird normals" Project2. Observe the Scene View Expected result: both Cube Object... Read more
[Shadergraph] Texture nodes only preview the RGB channels
How to reproduce:1. Open the attached Project2. Open the "Bug Shader" Shadergraph3. Observe the Texture node preview Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS