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Text color is applied incorrectly on some Chinese characters when using ...
To reproduce: 1. Open project 2. Open 'test' scene 3. Select test material 4. Move 'Change Color Height' slider in the inspector, no... Read more
Graphics.DrawMeshInstanced doesn't work correctly with surface shader
When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more
Shader with LIGHTMAP_ON keyword doesn't receive shadows on player
To reproduce: 1) Open attached project and scene 2) Play it to see expected result 3) Build and run Notice a different result Compa... Read more
UnityDistanceBasedTess() crashes Unity editor without stack trace when u...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(TesselationTest.zip) 3. Open '1.unity' scene 4. Select 'New Materia... Read more
Custom shaders are pink in WebGL build that is launched on Safari
A scene using Liquid Volume (custom shader) exported to WebGL fails to load on Mac OS / Safari. However, it works fine on Mac OS and... Read more
[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...
To reproduce: 1. Open project 2. Play scene Expected: both quads with 'smoke clouds' will be identical Actual: right quad is a bit ... Read more
Nested block comment with single-line comment will cause errors in shade...
How to reproduce: 1. Create a new project 2. Create a new Shader 3. Add lines anywhere in the shader: /* //*/ 4. Notice, that the sh... Read more
UI Image's Material instance doesn't update in Canvas when using Materia...
How to reproduce: 1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene" 2. Enter the Play Mode 3. Open the... Read more
Shader that uses SV_RenderTargetArrayIndex and geomery shader is not com...
How to reproduce: 1. Open the user-submitted Project OR QA attached project in comment 2. Go to Player Settings and set Graphics API... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more
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