Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
973523
Regression
No
Custom shaders are pink in WebGL build that is launched on Safari
A scene using Liquid Volume (custom shader) exported to WebGL fails to load on Mac OS / Safari. However, it works fine on Mac OS and Windows with FireFox or Chrome.
To reproduce:
1. Download attached project "TestLiquidWebGL.zip" and open in Unity
2. Open "Potion_Scene" scene
3. Enter Play mode
4. Observe that everything works fine in Editor
5. Exit Play mode
6. Build project for WebGL and run it on Safari
7. Observe that first textures are pink and later objects vanishes from view
Notes:
- Everything works fine with FireFox or Chrome on Mac OS and Windows
Reproduced on Unity 5.6.4p4, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1 and 2018.1.0a7
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
gonzalezalfredo101
Mar 14, 2020 00:10
I am experiencing the same issue on 2019.1.4f1 what was the solution to this issue?