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Shader using UsePass does not recompile when referenced shader is changed
How to reproduce:1. Import users attached assets (Source shader, UsePass shader and a material)2. Notice that Console produces two e... Read more
CommandBuffer.DrawMeshInstanced[Indirect] is not affected by Directional...
Steps to reproduce: 1) Download attached project 'DrawMeshInstancedShadows.zip' and open in Unity2) Open scene 'scene' and press Pla... Read more
Shaded Wireframe shading mode does not display wireframes on the terrain
Steps to reproduce:1. Open user attached project (Wirefrime)2. Open Scene.unity3. Select shading mode to Shaded Wireframe4. Observe ... Read more
[Shaders][GLSL ES2] Shader compiler emits "switch"
Repro steps:1. Downlaod this project2. Load it up in Unity Editor 2019.1.0a113. Open Package Manager Window and notice that you can'... Read more
PixelSnap has an offset in built in Sprites/Diffuse shader
Steps to reproduce:1. Open attached project (PixelSnap)2. Toggle between Sprites/Diffuse and Sprites/Default3. Notice that Sprites/D... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce:1. Open attached Unity Project "923897-TesselationShader.zip"2. Load Scene "Tesselation x Instancing"3. Option 1:... Read more
[Regression] Overlapping distortions are not blended smoothly when shade...
To reproduce:1. Open the "bugreport" scene in the attached project2. Double-click "Example-Mask-Problem-FIX" Game Object from Hierar... Read more
Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce:1. Open attached Unity Project "924488-2D3DTextureCopy.zip"2. Load Scene "2D3DTextureCopy"3. Enter Play mode Expe... Read more
Texture rendered by the projector spans beyond the area in FOV if there ...
Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repro... Read more
Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...
Steps to reproduce:1. Open user attached project (TIM_C Blit Working)2. Go to Project Settings --> Quality settings3. Turn on Ant... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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