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Shader using UsePass does not recompile when referenced shader is changed
How to reproduce: 1. Import users attached assets (Source shader, UsePass shader and a material) 2. Notice that Console produces two... Read more
CommandBuffer.DrawMeshInstanced[Indirect] is not affected by Directional...
Steps to reproduce: 1) Download attached project 'DrawMeshInstancedShadows.zip' and open in Unity 2) Open scene 'scene' and press P... Read more
Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...
To reproduce: 1. Open users attached project "TestVRM.zip" 2. Open "SampleScene.unity" scene 3. Select "Cube1" game object in the hi... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more
When using Tessellation, not all pixels inside the rendered object are w...
Reproduction steps: 1. Open the attached project "TessellationBug.zip"; 2. Open the "tesselation bug" scene; 3. Enter a play mode. ... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more
[Regression] Overlapping distortions are not blended smoothly when shade...
To reproduce: 1. Open the "bugreport" scene in the attached project 2. Double-click "Example-Mask-Problem-FIX" Game Object from Hier... Read more
Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce: 1. Open attached Unity Project "924488-2D3DTextureCopy.zip" 2. Load Scene "2D3DTextureCopy" 3. Enter Play mode ... Read more
Texture rendered by the projector spans beyond the area in FOV if there ...
Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more
Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...
Steps to reproduce: 1. Open user attached project (TIM_C Blit Working) 2. Go to Project Settings --> Quality settings 3. Turn on Ant... Read more
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