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0
votes
Fixed

Shader using UsePass does not recompile when referenced shader is changed

Shaders

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Jun 12, 2017

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Version/s: 2017.1.0b7

How to reproduce: 1. Import users attached assets (Source shader, UsePass shader and a material) 2. Notice that Console produces two... Read more

4
votes
Won't Fix

CommandBuffer.DrawMeshInstanced[Indirect] is not affected by Directional...

Shaders

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Jun 14, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1) Download attached project 'DrawMeshInstancedShadows.zip' and open in Unity 2) Open scene 'scene' and press P... Read more

0
votes
By Design

Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...

Shaders

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0a14, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open users attached project "TestVRM.zip" 2. Open "SampleScene.unity" scene 3. Select "Cube1" game object in the hi... Read more

0
votes
Fixed

Objects using the Mobile Bumped Specular 1 Directional Light shader rece...

Shaders

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Feb 13, 2018

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Version/s: 5.6.5p1

Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more

0
votes
Won't Fix

When using Tessellation, not all pixels inside the rendered object are w...

Shaders

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Feb 11, 2018

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Version/s: 2017.3.1f1

Reproduction steps: 1. Open the attached project "TessellationBug.zip"; 2. Open the "tesselation bug" scene; 3. Enter a play mode. ... Read more

2
votes
Fixed

InstanceID is not transferred from vertex to domain shader

Shaders

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Jun 24, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more

0
votes
By Design

[Regression] Overlapping distortions are not blended smoothly when shade...

Shaders

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Jun 25, 2017

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Version/s: 2017.1.0b10

To reproduce: 1. Open the "bugreport" scene in the attached project 2. Double-click "Example-Mask-Problem-FIX" Game Object from Hier... Read more

0
votes
Duplicate

Copying from Texture2D to Texture3D at Depth other than 0 produces no te...

Shaders

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Jun 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached Unity Project "924488-2D3DTextureCopy.zip" 2. Load Scene "2D3DTextureCopy" 3. Enter Play mode ... Read more

0
votes
Won't Fix

Texture rendered by the projector spans beyond the area in FOV if there ...

Shaders

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Jun 24, 2017

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Version/s: 5.6.1f1

Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more

0
votes
Duplicate

Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...

Shaders

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open user attached project (TIM_C Blit Working) 2. Go to Project Settings --> Quality settings 3. Turn on Ant... Read more

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