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Duplicate

Votes

0

Found in

5.4.1f1

Issue ID

836726

Regression

No

Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from rendering

Shaders

-

Steps to reproduce:
1. Open user attached project (TIM_C Blit Working)
2. Go to Project Settings --> Quality settings
3. Turn on Anti-Aliasing to any sampling rate
4. Play the scene
5. Notice that the cube is not rendered

Expected result: "Stencil" should be drawn all over the cube when anti-aliasing is enabled

Reproduced in: 2017.2.0b2, 2017.1.0f3, 5.6.2p2, 5.5.4p1, 5.4.5p4

  1. This is a duplicate of issue #847967

    Stencil buffer breaks in OnRenderImage when MSAA enabled

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