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[Metal] Half-precision literal in HLSL is translated to float literal by...
Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more
Indirect Instanced Rendering does not support Lambertian lighting
When instancing cubes in play mode, the ones that use Indirect Lambert shading become unlit. Steps to reproduce: 1. Open attached pr... Read more
Creating material from shader freezes Unity
To reproduce:1.Open a new project2.Import "GPUDriverCrash.shader"3.Create material from that shader Expected result: material is cre... Read more
NullReferenceException and broken Shader Variant display when shader ass...
Steps to reproduce:1. Start a new project2. Go to project view and add a Shader3. Add a Shader Variant Collection and assign the cre... Read more
Changes to .cginc files does not cause shaders in different directories ...
Reproduction steps: 1. Open "CGIncludeBug.zip" project2. Open "Test" scene3. See that both Quads are yellow4. Open the "Include.cgin... Read more
[Shaders] Procedurally instanced surface shaders won't compile with erro...
Reproduction steps:1. Open the attached project.2. Play the 'Instancing' scene. Actual behavior:The shader will not compile with err... Read more
[macOS] Editor crashes on start,after porting to mac and adding preloade...
Repro steps: 1. Create a new project on Windows2. Save the project3. Open the project in a Mac (OS 10.12.4)4. Open "Edit" -> "Pro... Read more
Precision is significantly lower with ImageEffectTransformsToLDR in 5.6 ...
When using a post-effect that relies on ImageEffectTransformsToLDR, a lost precision on lower intensity values is seen. Steps to rep... Read more
Object with Fade shader leaves render artifact on object with Opaque sha...
To reproduce:1.Open attached project "artifact"2.Select Main Camera from the hierarchy3.Move the main camera to the left Expected re... Read more
Shader errors appear in console after building "PostProcessing" asset on...
Reproduction steps:1. Open project attached (VulkanCompilation.zip).2. Build it for Vulkan. Expected result: Build will be completed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved