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Fixed in future release



Found in


Issue ID




Shader errors appear in console after building "PostProcessing" asset on Vulkan




Priority: 7Not yet prioritized for a release


Severity: 3Workaround is possible

Reproduction steps:
1. Open project attached (
2. Build it for Vulkan.

Expected result: Build will be completed without any problem.
Actual result: Output in console:
Error: "Shader error in 'Hidden/Post FX/Screen Space Reflection': '' : compilation terminated at line 141 (on vulkan)"
Error: "Shader error in 'Hidden/Post FX/Screen Space Reflection': 'z' : vector field selection out of range at line 141 (on vulkan)"
Warning: "Shader warning in 'Hidden/Post FX/Screen Space Reflection': '' : all default precisions are highp; use precision statements to quiet warning, e.g.: at line 25 (on vulkan)"

Note: Instead of using attached project, you can also create new project and download PostProcessing from GitHub.

Reproduced on: 5.6.0p1, 2017.1.0b1

Comments (2)

  1. 55ec6bb515359be7fd231666c299cbd1?d=mm


    May 24, 2017 18:52

    Not resolved in 5.6.1f1 :(

  2. 6ada54c086e289ddb671414d0e85e259?d=mm


    May 13, 2017 09:17

    This issue still exists in 5.6.0p3 and 5.6.0p4.

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