Search Issue Tracker
Shader compiler considers '//' after #pragma directive as an input variant
Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more
Impossible to write from a Compute Shader to an integer based Render Tex...
Reproduction Steps: 1. Import attached project. 2. Open "testScene" scene. 3. In the hierarchy, select "TestHost". 4. In Inspector, ... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
[Metal] Buffer is updated only once per frame when data is called twice
Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running with Metal graphics API. 3. Play the scene. - Onl... Read more
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when c... Read more
Local keywords incorrect when a fallback shader is used
Open the attached project, build to any player. Observe the red cube. Expected: the cube should be green. Read more
Shader internal error when Building for iOS or Android
Steps to repro: 1. Create a new project and add Island.shader attach to a report 2. Create a new material, add shader to it 3. Add ... Read more
Selecting a shader with "GrabPass" crashes the Editor if Graphics API is...
Reproduction steps: 1. Open "MinimalRepro.zip" project (It crashes the first time) 2. Drag "Water" from "Shaders" folder, to "New M... Read more
Sharp, glossy outlines when terrain textures intersect
If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that... Read more
Shader offset does not work since 5.5
Reproduction steps: 1. Open project attached(OffsetTest.zip) 2. Open scene "TestScene" 3. Change offset of materials "Mat1" and "Mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported
- TabView with icons is smaller in height then other tabs with text
- [iOS] Error shows and "Microphone.GetPosition" logged as zero when "Microphone.Start()" is called the first time while a microphone is busy in another app and the second time when the microphone is released
- "Check for Updates" Fails to Connect to Update Server
- "Validation: Write range..." errors when creating and destroying GraphicsBuffer rapidly in WebGPU