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Most Activity
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0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

-

Mar 23, 2017

-

Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more

0
votes
By Design

Impossible to write from a Compute Shader to an integer based Render Tex...

Shaders

-

Feb 13, 2017

-

Version/s: 5.5.1f1

Reproduction Steps: 1. Import attached project. 2. Open "testScene" scene. 3. In the hierarchy, select "TestHost". 4. In Inspector, ... Read more

2
votes
Fixed

Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants

Shaders

-

Feb 27, 2017

-

Version/s: 5.5.1p4

To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more

0
votes
Fixed

[Metal] Buffer is updated only once per frame when data is called twice

Shaders

-

Feb 27, 2017

-

Version/s: 5.6.0b7

Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running with Metal graphics API. 3. Play the scene. - Onl... Read more

0
votes
By Design

Standard and Surface shaders generate artifacts when compression is enabled

Shaders

-

Feb 28, 2017

-

Version/s: 5.5.0f3

When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when c... Read more

0
votes
Fixed

Local keywords incorrect when a fallback shader is used

Shaders

-

Apr 17, 2020

-

Version/s:

Open the attached project, build to any player. Observe the red cube. Expected: the cube should be green. Read more

0
votes
Duplicate

Shader internal error when Building for iOS or Android

Shaders

-

Oct 11, 2019

-

Version/s: 2019.2.7f2, 2019.2.8f1

Steps to repro: 1. Create a new project and add Island.shader attach to a report 2. Create a new material, add shader to it 3. Add ... Read more

0
votes
Fixed

Selecting a shader with "GrabPass" crashes the Editor if Graphics API is...

Shaders

-

Aug 04, 2017

-

Version/s: 2017.2.0b5

Reproduction steps: 1. Open "MinimalRepro.zip" project (It crashes the first time) 2. Drag "Water" from "Shaders" folder, to "New M... Read more

0
votes
Fixed

Sharp, glossy outlines when terrain textures intersect

Shaders

-

Mar 22, 2017

-

Version/s: 5.5.1f1

If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that... Read more

0
votes
By Design

Shader offset does not work since 5.5

Shaders

-

Feb 07, 2017

-

Version/s: 5.5.1f1

Reproduction steps: 1. Open project attached(OffsetTest.zip) 2. Open scene "TestScene" 3. Change offset of materials "Mat1" and "Mat... Read more

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