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5.5 crashes while rendering, on DX11 with WebGL gfx emulation when using...
How to reproduce: 1. Open the attached project in Unity 5.4 2. Open car_configurator scene and disable model 3. Save the scene 4. Op... Read more
GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce: 1) Open the latest attached project. 2) Switch the Graphics API to OpenGL Core. Shader compilation errors appea... Read more
NullReferenceException and broken Shader Variant display when shader ass...
Steps to reproduce: 1. Start a new project 2. Go to project view and add a Shader 3. Add a Shader Variant Collection and assign the ... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build to Android ph... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
[Android] Compute shader is not working with linear color space when it ...
To reproduce: 1. Open attached project 2. Change "PlayerSettings" -> "Other Settings" -> "Color Space" from Gamma to linear 3. Build... Read more
Shader does not compile when CGPROGRAM and ENDCG tags are on the same line
Steps to reproduce: 1. Download and open attached project 2. Select SimpleTestShaderErrorVersion assets in assets tab 3. Look at ins... Read more
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.B...
To reproduce: 1. Open attached project 2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image app... Read more
Having unexpected closing curly bracket in the shader freezes editor
Reproduction steps: 1. Open the project provided 2. Open the only shader available 3. Change "#define BUG 0" to "#define BUG 1" 4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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