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0
votes
Fixed

The VFACE variable is incorrect in shaders when rendered from a Reflecti...

Shaders

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Apr 18, 2018

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Version/s: 2017.3.1f1

To reproduce:1. Open the user's attached project2. Open the TestScene3. Observe the Reflection Probe in the Scene Expected result: T... Read more

5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

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Apr 06, 2017

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Version/s: 5.5.0p4

Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more

0
votes
By Design

Shader properties are ignored when SetReplacementShader method is invoked

Shaders

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Jan 22, 2020

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Version/s: 2017.4, 2020.1, 2020.1.0a19

How to reproduce:1. Open the attached '1213749.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Notice that 'Cube' GameOb... Read more

0
votes
Fixed

Shader Input Arrays not getting set Unity 5.4

Shaders

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May 10, 2016

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Version/s: 5.4.0b17

Shader input arrays not getting set Unity 5.4 Steps to Reproduce-------------------------------1.Download the small user reproductio... Read more

0
votes
By Design

Shader doesn't receive shadows from sprites

Shaders

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May 03, 2016

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Version/s: 5.3.4f1

Reproduction steps:In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shadow... Read more

0
votes
Won't Fix

Custom shader fails to compile for WebGL

Shaders

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Feb 04, 2016

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Version/s: 5.3.0f2

To reproduce the issue follow the steps:1. Open "wireframe" project2. Build WebGL project3. Run the project4. Press "wire_frame" but... Read more

1
votes
Fixed

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

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Feb 16, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more

1
votes
Fixed

[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables

Shaders

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Feb 19, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1) open the project- notice shader errorERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducible: 5... Read more

0
votes
By Design

Unity shaders can define user-defined multi-line preprocessor directives...

Shaders

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Apr 08, 2018

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Version/s: 2017.3.1f1

How to reproduce:1. Open tester's project (D3D11MultilineDefine.zip)2. Observe the Console for shader errors Expected result: No sha... Read more

0
votes
Fixed

Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...

Shaders

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps reproduce:1. Open attached project2. Open ShadowMeta.cginc3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)... Read more

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